I feel very accomplished. It is a small step for people who are code monkeys but a hurdle for myself personally.
I had been working on getting Jericho to stop and attack Castlevania style for over a month. Not consistently because I was so frustrated.
BUT NOW I HAVE IT FIGURED OUT.
Maybe I will post a playable build of the small prototype I've got going just so everyone can see what I'm talking about.
Either way... This is a big step.
TL;DR version:
We can begin "grey blocking" some early zone concepts!
Grey blocking means to build a level out of primitives and basically get the layout. Not a ton of time on art, just the basics to convey mechanics and ideas!
I am very, very excited.
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