A little preview of very early game testing. Animation, assets, mechanics, coding. Lots of learning involved in this little bit. This isn't the most recent "build" of the game, but it's progress.
It's a bit more than a grey box since TECHNICALLY it isn't just grey and white and there are some assets here and there... Just aesthetic for now obviously.
I was so excited to get the backdrop in there and really get that nice parallax look!
Tuesday, March 19, 2013
Rock Sculpt (Ouroboros)
A quick sculpt of a rock for Ouroboros. The mix of 3D assets with 2D sprites is going to look really cool, I think!
I'm pretty sure this object will be a background asset, just something to pop in and make the terrain look... "alive."
I'll upload a video of gameplay to show these I think...
I'm pretty sure this object will be a background asset, just something to pop in and make the terrain look... "alive."
I'll upload a video of gameplay to show these I think...
Thursday, February 28, 2013
Caveman Zbrush sculpt
A little something I did for my digital character sculpting class. It was a ton of fun and I think retopologizing it may be a fun side project to get further acquainted with the process and the back and forth between Zbrush and Maya.
Lots of fun to be had here!
Lots of fun to be had here!
Wednesday, February 6, 2013
Artoras street view (Ouroboros)
Had a random image in my brain that I thought I should quick concept out. I'm not much of a photoshop drawing genius but I felt like a quick sketch of something other than characters would be a nice change for the blog!
Nothing mind blowing, but just some ideas for the look of Artoras, the home town of our soft spoken protagonist!
Nothing mind blowing, but just some ideas for the look of Artoras, the home town of our soft spoken protagonist!
Tuesday, February 5, 2013
Swamp Tree (Samsara)
Saturday, February 2, 2013
The Hollow One.
A bit of music I composed that made me think of Ouroboros.
Consider it a bit of "concept work".
Consider it a bit of "concept work".
Friday, February 1, 2013
Doodles for class.
An assignment required me to use CreatureBox as a style, pushing me out of my comfort zone.
The overall assignment is to sketch some tribal/primitive characters in the style given, so here is a first quick sketch.
The final product will probably be way different than this guy, but he will end up being sculpted in ZBrush!
The overall assignment is to sketch some tribal/primitive characters in the style given, so here is a first quick sketch.
The final product will probably be way different than this guy, but he will end up being sculpted in ZBrush!
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