Thursday, January 17, 2013
Low poly archway in UDK. (Samsara)
Archway (Samsara)
The art direction is very colorful with hand painted textures and this is a first pass for a "death" archway that the main character will find in the swamps in level two.
Samsara is being developed using the Unreal Development Kit (UDK).
I may have to start labeling my blog posts with what project the images are for. Samsara for class... Ouroboros for Clam Stab Studios.
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| The basic block out in Maya. |
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| Sculpted some rough edges and polypainted in ZBrush. |
Wednesday, January 16, 2013
Sleep deprivation.
Second day of classes in a new semester of game design goodness at CCS and CSS (clam stab studios, of course).
I thought I was tired at midnight but here I am approaching 5 am thinking level design, structure and art direction. Maybe that's a sign...
I don't know if it's a good sign or a bad sign right now.
I wanna sleep but I want this project to be as perfect as humanly possible.
Call me a nerd.
I thought I was tired at midnight but here I am approaching 5 am thinking level design, structure and art direction. Maybe that's a sign...
I don't know if it's a good sign or a bad sign right now.
I wanna sleep but I want this project to be as perfect as humanly possible.
Call me a nerd.
Saturday, January 12, 2013
Wednesday, January 9, 2013
Maggot King
The Maggot King, concept work for a mini boss/boss in Ouroboros.
Probably the "Artoris Sewers" area.
Monday, January 7, 2013
Clam Stab Studios' first project.
Following the prototype "tutorial" level of Clam Stab Studios' first game, Ouroboros, we have picked up a coder to allow progress to be more swift.
Right now the game is in the design document stage, getting everything to everyone the easiest and most cohesive way possible.
Many hurdles are in our way, but we'll face them head on.
I have confidence in this.
Right now the game is in the design document stage, getting everything to everyone the easiest and most cohesive way possible.
Many hurdles are in our way, but we'll face them head on.
I have confidence in this.
Tuesday, January 1, 2013
Happy 2013!!
Hurray! We all survived 2012.
I think this year will be the year of Clam Stab Studios!
Here is to a year of game design, art and creative long nights!
I think this year will be the year of Clam Stab Studios!
Here is to a year of game design, art and creative long nights!
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